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Dungeons & Dragons 5e

ClassesAll twelve compared — and the forge on every one

Subclasses, spell lists and slots, features by level, and where the ability points actually go — then forge the character on the same page.

Two questions

Which Class Should I Play?

Answer either — or both — and twelve classes become two.

I want to be the party's…
How much magic?

Pick a role or a casting style — the forge narrows twelve classes to your two.

Pick your toolkit

The Twelve

Every SRD class, each with its own subclasses, tables and forge.

Paladind10 · STR & CHA · half-caster

Paladin

Holy warrior bound by an oath — smites, auras and the heaviest armour on the field.

Read the guide →
Wizardd6 · INT · full caster

Wizard

The arcane scholar. The broadest spell list in the game, and no armour at all.

Read the guide →
Clericd8 · WIS · full caster

Cleric

A god’s argument, in armour. Prepares from the entire divine list every morning.

Read the guide →
Bardd8 · CHA · full caster

Bard

Inspiration, expertise, and eventually any spell in the game via Magical Secrets.

Read the guide →
Druidd8 · WIS · full caster

Druid

Full nature caster with a second health bar — and a bear when talking stops working.

Read the guide →
Sorcererd6 · CHA · full caster

Sorcerer

Magic as instinct, bent mid-cast with Metamagic. Few spells, enormous turns.

Read the guide →
Warlockd8 · CHA · pact caster

Warlock

A bargain, short-rest slots always at max level, and a cantrip that never runs out.

Read the guide →
Rangerd10 · DEX & WIS · half-caster

Ranger

The one who saw it first. Hunter’s Mark, Extra Attack and the best scouting in the game.

Read the guide →
Fighterd10 · STR or DEX · no casting

Fighter

Every weapon, every armour, more attacks than anyone, and an extra action once a rest.

Read the guide →
Barbariand12 · STR · no casting

Barbarian

A d12 and a very simple plan. Rage halves nearly everything the world throws at you.

Read the guide →
Rogued8 · DEX · no casting

Rogue

Expertise, Cunning Action and Sneak Attack. You were never standing there anyway.

Read the guide →
Monkd8 · DEX & WIS · no casting

Monk

No armour, no weapon, four attacks a turn — and one ki point that ends a boss’s turn.

Read the guide →

Side by side

All 12 Classes Compared

Hit dice, primary abilities, saving throws and casting — the whole roster in one table.

ClassHit DiePrimarySavesCasting
Paladind10Str & ChaWis & ChaHalf caster
Wizardd6IntInt & WisFull caster
Clericd8WisWis & ChaFull caster
Bardd8ChaDex & ChaFull caster
Druidd8WisInt & WisFull caster
Sorcererd6ChaCon & ChaFull caster
Warlockd8ChaWis & ChaPact magic
Rangerd10Dex & WisStr & DexHalf caster
Fighterd10Str or DexStr & Con
Barbariand12StrStr & Con
Rogued8DexDex & Int
Monkd8Dex & WisStr & Dex

Counsel

Frequently Asked

How many classes are in D&D 5e?

The 5e SRD includes 12 classes: Paladin, Wizard, Cleric, Bard, Druid, Sorcerer, Warlock, Ranger, Fighter, Barbarian, Rogue, Monk. Each has its own guide here with subclasses, spell tables and a generator.

Which 5e classes are full spellcasters?

Wizard, Cleric, Bard, Druid, Sorcerer — they reach 9th-level spells. Paladin and Ranger are half-casters, and Warlock uses its own Pact Magic slots.

Which 5e classes don’t cast spells?

Fighter, Barbarian, Rogue, Monk — pure martials in the SRD. Their power comes from weapon attacks, manoeuvres and class features instead of spell slots.

What decides which class I should play?

Two questions cover most of it: the role you want in the party (tank, damage, healing, control) and how much magic you want to manage. The picker above narrows all twelve to your best two from those answers.

Roll One Up

Race, class, level — and a complete 5e character on the other side. Your first is free.

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