Notes Into A Recap
Session SummaryTurn session notes into a recap
Paste what you scribbled during the session and get back six things: a summary, the key events, who showed up and what changed about them, how the fights went, and the threads worth pulling next time. Optionally as a five-panel comic.
Step by step
How It Works
Paste your notes
Whatever you actually wrote — bullet fragments, a transcript, half-sentences. Up to 8,000 characters.
Generate
The recap comes back in six parts, each one addressed to a different thing your table forgets between sessions.
File it
Save the recap into a campaign so it sits alongside the NPCs and places it mentions.
At the table
Who It's For
The "what happened last time" problem
Nobody remembers, and the one who does is late. Read the summary aloud and start the session on time.
Players who missed a week
Send the recap instead of retelling it in the first twenty minutes of play.
Losing the thread
The plot hooks section surfaces the loose ends you planted and forgot.
Made with Session Summary
From the Forge
A single set of raw notes, expanded into the six sections.
Summary and key events
The paragraph recap plus the beats that actually mattered.
NPCs and combat
Who appeared, what changed about them, how the fights resolved.
Plot hooks
Threads to pull on next session, pulled out of your own notes.
Counsel
Frequently Asked
How long can my notes be?
Up to 8,000 characters per session. The form warns you as you approach the limit.
What do I get back?
Six sections: a summary, key events, NPC profiles and updates, a combat recap, plot hooks, and optionally a five-panel storyboard of the key beats.
Do my notes have to be tidy?
No. Fragments, shorthand and half-sentences are the expected input — that is what people actually write during play.
Can I keep the recaps together?
Yes — save each one into a campaign so the whole run reads in order.
