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Notes Into A Recap

Session SummaryTurn session notes into a recap

Paste what you scribbled during the session and get back six things: a summary, the key events, who showed up and what changed about them, how the fights went, and the threads worth pulling next time. Optionally as a five-panel comic.

Input
Up to 8,000 characters
Returns
6 sections
Storyboard
5 panels, optional
Filing
Save to a campaign

Step by step

How It Works

1

Paste your notes

Whatever you actually wrote — bullet fragments, a transcript, half-sentences. Up to 8,000 characters.

2

Generate

The recap comes back in six parts, each one addressed to a different thing your table forgets between sessions.

3

File it

Save the recap into a campaign so it sits alongside the NPCs and places it mentions.

At the table

Who It's For

The "what happened last time" problem

Nobody remembers, and the one who does is late. Read the summary aloud and start the session on time.

Players who missed a week

Send the recap instead of retelling it in the first twenty minutes of play.

Losing the thread

The plot hooks section surfaces the loose ends you planted and forgot.

Counsel

Frequently Asked

How long can my notes be?

Up to 8,000 characters per session. The form warns you as you approach the limit.

What do I get back?

Six sections: a summary, key events, NPC profiles and updates, a combat recap, plot hooks, and optionally a five-panel storyboard of the key beats.

Do my notes have to be tidy?

No. Fragments, shorthand and half-sentences are the expected input — that is what people actually write during play.

Can I keep the recaps together?

Yes — save each one into a campaign so the whole run reads in order.

Session Summary

Turn session notes into a recap — your first steps are free.

Summarise a session