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Cleric 5eClass Guide & NPC Generator

Divine domains, the spell list and slots, Channel Divinity and the stats that matter — then forge a finished cleric NPC, portrait and all, without typing a thing twice.

Hit Die
d8
Primary
Wis
Saves
Wis & Cha
Casting
Full · L1
Armour
Medium + Shields

A cleric is a god’s argument, in armour. They prepare from the entire divine list each morning, heal what should not have survived, and pick a domain at level 1 that decides whether they stand at the back or the front.

Choose your subclass

Cleric Subclasses — The Divine Domains

The domain arrives at level 1 — earlier than any other subclass, and it decides more. Choose one; the forge follows.

The healer

Life Domain

Heavy armour and Disciple of Life — every heal you cast lands harder. The most efficient healer in the game, and the hardest to kill.

Heavy armourDisciple of LifePreserve Life
Full Life Domain guide →

The Forge

Forge Life Domain Cleric

Everything you have chosen travels with you and arrives pre-filled. Nothing to type twice — just press Generate.

Forge a Life Domain Cleric

Life Domain · level 5 · pre-filled for you

Role in party

The Divine Support

TankHealDPSUtilityControl

Cleric = the party’s lifeline — full healing, party-wide buffs and a spell for every problem, with enough armour to hold the middle.

You want to keep the party standing and shape the fight — heal, buff and blast, and never be the one who runs out of answers.

Forged this morning

The Village Priest

Life Domain · Level 5 · Neutral Good

Mother Ilsabet

Has buried more of her flock than she saved and keeps a list of both. Will heal you, then tell you exactly what you did wrong to need it.

Armour Class
18
Hit Points
36
Spell save DC
15
PortraitNameBackstoryStat block
Build Guide

Chosen lineage

Best Races for a Cleric

Wisdom drives everything, so the best lineages either raise it, harden your Constitution, or hand you the armour to stand at the front.

Where the points go

Cleric Builds — Where the Points Go

Wisdom is the god talking: it drives your spell save DC and every heal. Constitution is whether you keep hearing it while being hit.

Caster / healer

WIS → CON → STR

Wisdom is your spell save DC and every heal. Constitution holds Spirit Guardians up while people hit you.

War / Tempest (front)

WIS → STR → CON

Heavy armour and Divine Strike. Strength to swing, Wisdom still first — the spells do the real work.

Trickery / Knowledge

WIS → DEX → CON

Lighter armour, more skills. Dexterity for armour class and the stealth this domain actually wants.

Top picks

Best Feats for a Cleric

A cleric wins by getting the spell off and keeping it up — so the best feats protect concentration and stretch your action economy.

War CasterAdvantage on concentration saves, somatic components with a shield in hand, and a spell as your opportunity attack — near-mandatory for holding Spirit Guardians.
Resilient (Constitution)Constitution save proficiency plus a hit point per level — the other half of never dropping a concentration spell.
Fey Touched+1 Wisdom and Misty Step plus a 1st-level spell (Bless or Hunter’s Mark) each day — mobility and a stat bump in one pick.
Metamagic AdeptTwo sorcery points and two Metamagics — Twinned Spell doubles a Healing Word, Quickened Spell buys a second action.
LuckyThree rerolls a day — force a failed save on the enemy, or save yourself from the hit that would drop you.

Divine conduit

Channel Divinity

From level 2 you channel divine energy directly — once per short rest at first, twice by level 6. Every domain adds its own option to the shared one.

Turn UndeadEvery cleric’s baseline: force nearby undead to flee for a minute or until they take damage. At higher levels Destroy Undead outright annihilates the weakest of them.
Domain optionEach domain grants a second use — Preserve Life (Life), Radiance of the Dawn (Light), Guided Strike (War), Invoke Duplicity (Trickery) or Destructive Wrath (Tempest) among them.
Divine InterventionFrom level 10, call on your deity for direct aid: succeed and the god acts. At level 20 the call always works, no roll — the class’s divine capstone.

Armory

Best Cleric Equipment by Tier

What to carry as you level — from a first holy symbol to the regalia of a high priest.

T1 · 1-4Mace + Shield with Scale or Chain Mail (if your domain grants it), and a Holy Symbol to focus your spells.
T2 · 5-10A +1 Weapon or Shield, Half or Full Plate, a Cloak of Protection, and an Amulet of Health if your CON lags.
T3-T4 · 11+Mace of Disruption, +2 Plate, a Rod of the Pact Keeper stand-in like a Staff of Healing, and a Ring of Spell Storing.
Reference

The Liturgy

Spell List

Clerics prepare from the whole list every morning — you never permanently miss a spell, only today’s. Spellcasting is online from level 1.

Full caster

Spell Slots by Level

Cleric level1st2nd3rd4th5th6th7th8th9th
Level 12
Level 23
Level 342
Level 443
Level 5432
Level 6433
Level 74331
Level 84332
Level 943331
Level 1043332
Level 11433321
Level 12433321
Level 134333211
Level 144333211
Level 1543332111
Level 1643332111
Level 17433321111
Level 18433331111
Level 19433332111
Level 20433332211

The Long Service

Features by Level

Lv 1Spellcasting, Divine Domain
Lv 2Channel Divinity (1/rest), Turn Undead
Lv 5Destroy Undead, 3rd-level spells
Lv 6Channel Divinity (2/rest), Domain feature
Lv 8Divine Strike or Potent Spellcasting
Lv 10Divine Intervention
Lv 17Domain feature, 9th-level spells
Lv 20Divine Intervention — no roll, it just works

Counsel

Frequently Asked

What is a cleric in D&D 5e?

A full divine spellcaster who fights in armour. Clerics heal, buff, blast and turn undead, choosing a Divine Domain at level 1 that shapes the whole class — from heavy-armour front-liner to stealthy trickster. Wisdom powers everything.

How do I build a cleric in 5e?

Max Wisdom — it is your spell save DC and every heal. Constitution next to hold concentration on Spirit Guardians, then Strength or Dexterity depending on your domain’s armour. Pick your domain at level 1; it decides more than your subclass usually does.

What is the best cleric domain?

Life is the best pure healer and very hard to kill. Light is the best blaster (Warding Flare plus Fireball). War and Tempest fight on the front line in heavy armour. Peace and Twilight are considered the strongest overall in recent books.

Paladin vs Cleric — which should I play?

Play a paladin for the front line, huge burst damage and party-wide auras. Play a cleric for more spell slots, ranged options and full casting. Paladins are simpler and hit harder; clerics are more versatile and heal far better.

What spells should a cleric take?

Clerics prepare from the entire list daily, so you never miss out. Staples: Bless and Guiding Bolt at 1st; Spiritual Weapon at 2nd; Spirit Guardians at 3rd — the single best concentration spell in the class; Death Ward at 4th; Greater Restoration at 5th.

What are the best stats for a cleric?

Wisdom first, always. Constitution second for hit points and concentration saves. Strength if your domain grants heavy armour, Dexterity if it does not. Intelligence and Charisma come last.

Can a cleric be evil?

Yes. The Death Domain in the Dungeon Master’s Guide exists for exactly that, and any domain works for a villain if the god does. An evil cleric who still genuinely believes is one of the best antagonists you can put in a campaign.

Answer the Call

Read the rules, choose your domain, and forge the cleric — all on one page. Your first is free.

Forge a Cleric NPC