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Monk 5eClass Guide & NPC Generator

Monastic traditions, the Martial Arts and ki tables, Stunning Strike and the stats that matter — then forge a finished monk NPC, portrait and all, without typing a thing twice.

Hit Die
d8
Primary
Dex & Wis
Saves
Str & Dex
Armour
Unarmored Defense

A monk needs no armour and no weapon. Four attacks a turn by level 5, the fastest feet in the game, every saving throw by 14, and a single ki point that can take a boss out of the fight entirely.

Choose your subclass

Monk Subclasses — The Monastic Traditions

Six disciplines, six things ki turns into. Choose one; the forge follows.

The classic

Way of the Open Hand

Every Flurry punch can knock prone, push 15 feet, or deny reactions. The purest monk, and still one of the best.

Open Hand TechniqueControlClassic
Full Way of the Open Hand guide →

The Forge

Forge Way of the Open Hand Monk

Everything you have chosen travels with you and arrives pre-filled. Nothing to type twice — just press Generate.

Forge a Open Hand Monk

Way of the Open Hand · level 5 · pre-filled for you

Role in party

The Mobile Skirmisher

TankHealDPSUtilityControl

Monk = the party’s skirmisher — everywhere on the battlefield at once, ending a boss’s turn with Stunning Strike before it starts.

You want to be the fastest thing on the field — flank, isolate, and shut down whatever the party cannot afford to let act.

Forged this morning

The Sword-Saint

Way of the Kensei · Level 11 · Lawful Neutral

Kensei Oda

Treats the longbow and the fist as the same discipline. Has not lost since he stopped caring whether he won — which his students find deeply unhelpful advice.

Armour Class
19
Hit Points
77
Ki / Die
11 · d8
PortraitNameBackstoryStat block

The whole class, in one hand

Ki & Martial Arts — How a Monk Works

Monks have no spell list. Ki is the resource that replaces it: a pool equal to your monk level, refilled on a short rest, spent on the moves that make the class.

Ki Points

Wisdom-fuelled, short rest

A pool equal to your level that comes back on a short rest — so monks want more rests than anyone. Wisdom sets the save DC for every ki move.

Martial Arts

Dexterity + a bonus strike

Unarmed strikes and monk weapons use Dexterity and the martial arts die, and every Attack action grants a free bonus-action unarmed strike. This is the engine.

What ki buys

Flurry · Defense · Wind · Stun

Flurry of Blows (two more strikes), Patient Defense (Dodge as a bonus action), Step of the Wind (Dash/Disengage), and Stunning Strike — the strongest martial control in the game.

Where the points go

Monk Builds — Where the Points Go

The most stat-hungry martial in the game: Dexterity, Wisdom and Constitution all want to be first, and there is only one budget.

Any monk

DEX → WIS → CON

The class’s real problem: Dexterity attacks, Wisdom is your armour class *and* Stunning Strike DC, and you still want Constitution. Three stats, one budget.

Stun-lock

DEX → WIS → CON

Stunning Strike keys off Wisdom. If you intend to stun bosses, Wisdom is not optional — it is the second attack stat.

Astral Self

WIS → DEX → CON

The only monk that escapes the squeeze: spectral arms use Wisdom to hit, so Dexterity is just armour class.

Top picks

Best Feats for a Monk

A monk wins by being where the enemy is not — so the best feats buy mobility, initiative, and lock-down.

Mobile+10 ft speed and no opportunity attacks from anyone you strike — the monk’s signature feat, turning hit-and-run into a guarantee.
Alert+5 initiative and immunity to surprise — act first, land Stunning Strike on the boss before it ever takes a turn.
SentinelOpportunity attacks stop movement and punish enemies who strike your allies — pin down the target you most need held.
Resilient (Wisdom)Wisdom save proficiency plus a point of Wisdom — raises your AC and stun DC while shoring up the saves monks fear most.
LuckyThree rerolls a day — force a failed Constitution save on a stunned boss, or save yourself from the hit that drops you.

Armory

Best Monk Equipment by Tier

Monks favour no armour and light or no weapons — armour disables Unarmored Defense and Martial Arts. Carry less, hit more.

T1 · 1-4A quarterstaff or shortsword for a monk weapon, darts for a ranged option, and an explorer’s pack. No armour, ever.
T2 · 5-10A +1 monk weapon or Insignia of Claws, Bracers of Defense, a Cloak of Protection — AC without breaking the unarmoured rule.
T3-T4 · 11+Gauntlets or Belt of Giant Strength for finesse, a Ring of Free Action, Boots of Speed — pure mobility and lock-down.
Reference

The Long Discipline

Features by Level

Lv 1Unarmored Defense, Martial Arts
Lv 2Ki, Unarmored Movement
Lv 3Monastic Tradition, Deflect Missiles
Lv 4Slow Fall
Lv 5Extra Attack, Stunning Strike
Lv 7Evasion, Stillness of Mind
Lv 10Purity of Body
Lv 14Diamond Soul — proficiency in every save
Lv 18Empty Body
Lv 20Perfect Self

Counsel

Frequently Asked

What is a monk in D&D 5e?

An unarmoured martial artist powered by ki. Monks get four attacks a turn early, the best mobility in the game, proficiency in every saving throw by level 14, and Stunning Strike — the strongest martial control effect there is. No spells, no armour.

How do I build a monk in 5e?

Dexterity first — attacks, damage and half your armour class. Wisdom second: it is the *other* half of your AC and your Stunning Strike DC. Constitution third. Never wear armour; it disables Unarmored Defense and Martial Arts.

What is the best monk subclass?

Open Hand is still excellent and the simplest — prone, push or no-reactions on every Flurry punch. Shadow is the best infiltrator. Mercy is the only monk that heals. Astral Self is the best-designed, because it fixes the class’s stat squeeze.

How does Stunning Strike work?

1 ki on a hit: the target makes a Constitution save or is stunned until your next turn. Stunned means it takes no actions, cannot move, and auto-fails Strength and Dexterity saves — while every attack against it has advantage. It can end a boss fight.

Are monks weak in 5e?

They are MAD — needing Dexterity, Wisdom and Constitution on one budget — and ki runs out fast at low levels because they lean on short rests. But Stunning Strike, four attacks, Evasion and Diamond Soul are all genuinely strong. Weak early, excellent in the middle.

What are the best stats for a monk?

Dexterity first, Wisdom a close second — it is armour class *and* your stun DC, so it is not a dump stat like it is for other martials. Constitution third. Strength, Intelligence and Charisma are all skippable.

Monk vs Rogue — which should I play?

Both are Dexterity-based and unarmoured. Rogues do burst damage, Expertise and skills; monks do sustained attacks, mobility and Stunning Strike. Play a rogue to be the specialist; a monk to be everywhere on the battlefield at once.

Empty Hand, Full Turn

Read the rules, choose your tradition, and forge the monk — all on one page. Your first is free.

Forge a Monk NPC