EquipmentAll 143 mundane items in the 5e SRD
Weapons, armor, tools and adventuring gear — full stats, cost and weight for everything in the SRD that is not magic.
The armory
Weapons
All 37 weapons in the SRD, alphabetically.
Protection
Armor
All 13 armor pieces in the SRD, alphabetically.
The trade
Tools
All 31 tool sets in the SRD, alphabetically.
Alchemist's SuppliesBagpipesBrewer's SuppliesCalligrapher's SuppliesCarpenter's ToolsCartographer's ToolsCobbler's ToolsCook's utensilsDice SetDrumDulcimerFluteGlassblower's ToolsHornJeweler's ToolsLeatherworker's ToolsLuteLyreMason's ToolsNavigator's ToolsPainter's SuppliesPan flutePlaying Card SetPotter's ToolsShawmSmith's ToolsThieves' ToolsTinker's ToolsViolWeaver's ToolsWoodcarver's Tools
The pack
Adventuring Gear
62 pieces of gear with enough written about them to earn a page. See the full 54-item table for everything else.
Acid (vial)Alchemist's fire (flask)Alms boxAmuletAntitoxin (vial)Ball bearings (bag of 1,000)Block and tackleBlock of incenseBookCaltropsCandleCase, crossbow boltCase, map or scrollCenserChain (10 feet)Climber's KitComponent pouchCrowbarCrystalDisguise KitEmblemFishing tackleForgery KitHealer's KitHerbalism KitHoly water (flask)Hunting trapLampLantern, bullseyeLantern, hoodedLittle bag of sandLockMagnifying glassManaclesMess KitOil (flask)OrbPoison, basic (vial)Poisoner's KitPouchQuiverRam, portableRations (1 day)ReliquaryRodRope, hempen (50 feet)Rope, silk (50 feet)Scale, merchant'sSmall knifeSpellbookSprig of mistletoeSpyglassStaffString (10 feet)Tent, two-personTinderboxTorchTotemVestmentsWandWooden staffYew wand
Kit Out A Character
Pick a class, and the forge fills in the starting gear that fits it.
Forge a characterRules text on this page is from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0.
