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DreamsDruid Druid Circle — D&D 5e

Circle of Dreams druids channel the gentler side of the Feywild — this is easily the most support-and-comfort-focused druid subclass, built around keeping the party healed, rested, and safe rather than fighting harder.

Class
Druid
Type
Druid Circle
Features
4
Feature levels
2 · 6 · 10

Level by level

Dreams Features

Level 2Balm of the Summer Court

A pool of healing dice can be handed out during a short rest to top off allies beyond what Hit Dice alone would recover, on top of granting a burst of temporary hit points.

Level 2Hearth of Moonlight and Shadow

Once per long rest the druid can conjure a warded, invisible campsite for the party to rest inside, turning a dangerous overnight stop into a genuinely safe one.

Level 6Hidden Paths

A bonus action teleports the druid or a willing ally a short distance through the Feywild a few times per rest, which is as useful for repositioning in a fight as it is for a quick escape.

Level 10Walker in Dreams

Once per long rest, the druid can borrow the effects of scrying-, teleportation-, or dream-touching spells during a rest period, letting the party gather information or reposition without spending a full day of travel.

Swear the Oath

Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.

Forge a Dreams Druid