the ShepherdDruid Druid Circle — D&D 5e
Circle of the Shepherd druids build a battlefield around their summoned creatures and their allies rather than around their own body — this is the commander-style druid who wins fights by making everyone else stronger.
Level by level
the Shepherd Features
Level 2 — Speech of the Woods
Being able to talk with beasts and pick up a forest-adjacent language means the Shepherd is always the one gathering intel from the local wildlife before a fight even starts.
Level 2 — Spirit Totem
Summoning a bear, hawk, or unicorn spirit as a bonus action wraps the druid and nearby allies in a minute-long aura that hands out extra hit points, better hit chances, or bonus healing depending on which totem is chosen.
Level 6 — Mighty Summoner
Beasts the druid summons or wild-shapes into show up tougher than normal and their attacks count as magical, so every conjured creature punches above its stat block.
Level 14 — Faithful Summons
If the druid is dropped to 0 hit points or incapacitated, a squad of spirit animals bursts in to defend them for a minute — a built-in emergency bodyguard when the plan falls apart.
Swear the Oath
Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.
Forge a the Shepherd Druid