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SporesDruid Druid Circle — D&D 5e

Circle of Spores druids are what happens when a druid decides mushrooms and decay are more interesting than trees and sunlight — this is the melee-and-necrotic-damage druid that plays more like a fungal barbarian than a nature priest.

Class
Druid
Type
Druid Circle
Features
4
Feature levels
2 · 10 · 14

Level by level

Spores Features

Level 2Halo of Spores

A cloud of spores constantly surrounds the druid, and spending a reaction when a creature within ten feet takes damage from the druid lets that cloud add a burst of necrotic damage on top.

Level 2Symbiotic Entity

Burning a use of Wild Shape without actually shapeshifting grants a chunk of temporary hit points and upgrades the druid's unarmed and weapon strikes to deal bonus necrotic damage — full melee viability without ever leaving humanoid form.

Level 10Spreading Spores

A bonus action launches the spore cloud a short distance to blanket a new area in damaging fungal spores, letting the druid threaten a whole cluster of enemies instead of just whoever is adjacent.

Level 14Spore Walker

Once per day, dropping to 0 hit points lets the druid keep fighting for a short time as an animated, fungus-driven husk before finally going down — a last, unsettling burst of defiance.

Swear the Oath

Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.

Forge a Spores Druid