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ConquestPaladin Sacred Oath — D&D 5e

Oath of Conquest paladins have decided mercy is a strategy failure. Fear is the tool, domination is the goal, and the fastest way to end a fight is to make sure the enemy is too busy being terrified to fight back. This is the control-oriented oath — it wants a battlefield full of frightened, immobile enemies more than it wants raw damage.

Class
Paladin
Type
Sacred Oath
Features
5
Feature levels
3 · 7 · 15 · 20
Bonus spells
10

Sacred Oath spells

Bonus Spells

Always prepared, and they don't count against your prepared total.

Level by level

Conquest Features

Level 3Channel Divinity: Conquering Presence

A short-range fear burst that can frighten every enemy around you at once — the closest thing a paladin gets to an AoE control spell for free.

Level 3Channel Divinity: Guided Strike

The other option is a flat +10 to one attack roll, an easy button for turning a near-miss into a hit exactly when it matters.

Level 7Aura of Conquest

Frightened creatures near you have their speed reduced to 0 and take psychic damage just for standing there — this is where the oath’s control fantasy actually locks in.

Level 15Scornful Rebuke

Anyone who lands a hit on you takes psychic damage back — a passive tax on melee attackers that adds up over a long fight.

Level 20Invincible Conqueror

The capstone grants an extra attack, resistance to all damage, and crits on 19–20 — for one minute you are simply the strongest thing on the field.

Swear the Oath

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Forge a Conquest Paladin