ConquestPaladin Sacred Oath — D&D 5e
Oath of Conquest paladins have decided mercy is a strategy failure. Fear is the tool, domination is the goal, and the fastest way to end a fight is to make sure the enemy is too busy being terrified to fight back. This is the control-oriented oath — it wants a battlefield full of frightened, immobile enemies more than it wants raw damage.
Sacred Oath spells
Bonus Spells
Always prepared, and they don't count against your prepared total.
Level by level
Conquest Features
Level 3 — Channel Divinity: Conquering Presence
A short-range fear burst that can frighten every enemy around you at once — the closest thing a paladin gets to an AoE control spell for free.
Level 3 — Channel Divinity: Guided Strike
The other option is a flat +10 to one attack roll, an easy button for turning a near-miss into a hit exactly when it matters.
Level 7 — Aura of Conquest
Frightened creatures near you have their speed reduced to 0 and take psychic damage just for standing there — this is where the oath’s control fantasy actually locks in.
Level 15 — Scornful Rebuke
Anyone who lands a hit on you takes psychic damage back — a passive tax on melee attackers that adds up over a long fight.
Level 20 — Invincible Conqueror
The capstone grants an extra attack, resistance to all damage, and crits on 19–20 — for one minute you are simply the strongest thing on the field.
Swear the Oath
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Forge a Conquest Paladin