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Beast MasterRanger Ranger Conclave — D&D 5e

Beast Master ties your fate to a companion creature that fights, scouts, and travels at your side. The original version of this archetype was infamous for eating your action economy alive — you either spent your own turn ordering the beast around or it flailed on its own. The revised version fixes that bottleneck outright, letting the bond function as a real force multiplier instead of a tax on your turn.

Class
Ranger
Type
Ranger Conclave
Features
4
Feature levels
3 · 7 · 11 · 15

Level by level

Beast Master Features

Level 3Animal Companion

You gain a beast companion that travels and fights beside you, rolling attacks and damage off your own ability scores, though it needs a bonus action from you to act with any purpose — left alone, it can only Dodge.

Level 7Bond of Fur and Blood

When your companion takes a hit, you can pull part of that damage onto yourself, letting the two of you absorb punishment as a pair instead of losing the beast outright.

Level 11Coordinated Assault

A hit from your companion lets you spend your reaction to strike the same target, and the reverse holds too, so the two of you can chain attacks onto whoever is already staggering.

Level 15Shared Instincts

Your companion now shares the bonus from your improved Dexterity saves, letting it slip out of the way of blasts and breath weapons almost as well as you do.

Swear the Oath

Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.

Forge a Beast Master Ranger