SoulknifeRogue Roguish Archetype — D&D 5e
Soulknife swaps steel for pure mental force, letting you conjure a blade out of nothing and fight without ever touching a real weapon. It plays like a psionic monk grafted onto a rogue — a pool of psionic energy fuels rerolls, short-range teleports, and eventually the ability to slip out of anyone’s perception entirely.
Level by level
Soulknife Features
Level 3 — Psychic Blades
You can conjure a blade of pure mental force in each hand, using your Wisdom to determine its accuracy and damage, and either one can be thrown for a ranged psychic-damage attack.
Level 3 — Psionic Power
You gain a pool of psionic energy dice that recharges on a short rest, spendable to reroll an attack, ability check, or saving throw when you need it most.
Level 9 — Soul Blades
Spending a psionic energy die lets you teleport a short distance in a flash of thought, giving you an escape or a repositioning trick that costs the same resource as your rerolls.
Level 13 — Piercing Mind
Your psychic blades can be shaped to deal force damage that ignores resistance, and a hit can force an Intelligence save that leaves the target blinded for a moment if it fails.
Level 17 — Psychic Veil
You can spend a short while completely unable to be perceived by any means, slipping past guards and wards alike as a fully unnoticed presence.
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