Shadow MagicSorcerer Sorcerous Origin — D&D 5e
Shadow Magic sorcerers trace their power to a brush with the Shadowfell, and it shows: their spells lean toward the grim and the unseen, and their bodies have learned an unsettling trick for cheating death. It’s a survivalist’s origin — quietly resilient rather than flashy.
Level by level
Shadow Magic Features
Level 1 — Eyes of the Dark
You can see through darkness as easily as dim light, letting you operate in gloom that would blind most casters.
Level 1 — Strength of the Shadowfell
Spells you cast that deal necrotic damage or conjure darkness land with a little extra bite, drawing on the same well your power comes from.
Level 6 — Hound of Ill Omen
By spending a spell slot, you can summon a spectral hound that races toward a target you name, hounding and hindering it before vanishing.
Level 14 — Back from the Fringe
If you drop to 0 hit points while standing in dim light or darkness, you can spend sorcery points to claw your way back to 1 hit point instead of falling.
Level 18 — Shadow Walk
As a bonus action while in dim light or darkness, you can flicker a short distance to another patch of shadow you can see, slipping past enemies without a sound.
Swear the Oath
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Forge a Shadow Magic Sorcerer