Storm SorcerySorcerer Sorcerous Origin — D&D 5e
Storm Sorcery channels the fury of wind and lightning into a caster who never stays put — this is the most mobile spellcaster build in the game, built around darting through a fight on gusts of wind while punishing anyone foolish enough to close the distance.
Level by level
Storm Sorcery Features
Level 1 — Wind Speaker
You can understand and speak the primal tongue of storms and elemental winds, a small but flavorful nod to the forces your magic draws on.
Level 1 — Storm’s Fury
When you take damage, you can use your reaction to lessen the blow and blast the attacker back with a gust of wind, shoving it away from you.
Level 6 — Heart of the Storm
Right after you cast a spell, you can take to the air on a bonus action for a short flight, and any creature your weapon or spell damages can be flung back with the force of a gale.
Level 14 — Storm’s Wrath
Any creature that hits you with a melee attack gets struck back by lightning or thunder, punishing enemies for ever getting close.
Level 18 — Wind Soul
You become immune to lightning and thunder damage, and you can grant yourself and others a flying speed that shrugs off storms and high winds entirely.
Swear the Oath
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Forge a Storm Sorcery Sorcerer