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the GenieWarlock Otherworldly Patron — D&D 5e

A Genie-pact warlock strikes a bargain with a noble spirit of fire, air, earth, or water, and carries a piece of that elemental’s home with them everywhere — a bottle they can retreat into, and a flavor of magic that shifts entirely depending on which genie they served.

Class
Warlock
Type
Otherworldly Patron
Features
5
Feature levels
1 · 6 · 10 · 14

Level by level

the Genie Features

Level 1Genie’s Vessel

You carry a magical vessel tied to your patron’s elemental kind, a place you can retreat into to rest safely, with different minor perks depending on whether your patron is a djinni, dao, efreeti, or marid.

Level 1Elemental Gift

You gain resistance to the damage type tied to your patron’s element — fire, acid, thunder, or cold — a permanent trace of the bargain in your blood.

Level 6Genie’s Wrath

A limited number of times per day, your weapon attacks deal extra damage of your patron’s elemental type, letting you punctuate a fight with a burst of raw power.

Level 10Sanctuary Vessel

While you’re outside your vessel, you can still borrow its senses to peer around and listen in on your surroundings.

Level 14Elemental Avatar

Once per day, you can briefly take on a stronger form themed after your patron’s element — a djinni-blooded warlock might sprout wings and fly, while an efreeti-blooded one wreathes themselves in fire.

Swear the Oath

Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.

Forge a the Genie Warlock