the GenieWarlock Otherworldly Patron — D&D 5e
A Genie-pact warlock strikes a bargain with a noble spirit of fire, air, earth, or water, and carries a piece of that elemental’s home with them everywhere — a bottle they can retreat into, and a flavor of magic that shifts entirely depending on which genie they served.
Level by level
the Genie Features
Level 1 — Genie’s Vessel
You carry a magical vessel tied to your patron’s elemental kind, a place you can retreat into to rest safely, with different minor perks depending on whether your patron is a djinni, dao, efreeti, or marid.
Level 1 — Elemental Gift
You gain resistance to the damage type tied to your patron’s element — fire, acid, thunder, or cold — a permanent trace of the bargain in your blood.
Level 6 — Genie’s Wrath
A limited number of times per day, your weapon attacks deal extra damage of your patron’s elemental type, letting you punctuate a fight with a burst of raw power.
Level 10 — Sanctuary Vessel
While you’re outside your vessel, you can still borrow its senses to peer around and listen in on your surroundings.
Level 14 — Elemental Avatar
Once per day, you can briefly take on a stronger form themed after your patron’s element — a djinni-blooded warlock might sprout wings and fly, while an efreeti-blooded one wreathes themselves in fire.
Swear the Oath
Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.
Forge a the Genie Warlock