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AbjurationWizard Arcane Tradition — D&D 5e

The School of Abjuration is the toughest tradition a wizard can pick, built around wrapping yourself and your allies in shields that soak up punishment other wizards simply can’t survive.

Class
Wizard
Type
Arcane Tradition
Features
5
Feature levels
2 · 6 · 10 · 14

Level by level

Abjuration Features

Level 2Abjuration Savant

Copying an abjuration spell into your spellbook costs you less time and less gold than usual, letting you build out your protective repertoire faster than other wizards.

Level 2Arcane Ward

Whenever you cast an abjuration spell, you raise a magical ward around yourself that absorbs damage before it reaches you, its strength scaling with the level of spell you used to fuel it.

Level 6Projected Ward

You can extend your arcane ward to protect an ally instead of yourself, letting it absorb damage meant for someone standing near you.

Level 10Improved Abjuration

When you cast a 1st-level or higher abjuration spell, you gain resistance to whatever damage type that spell is built to guard against until you cast it again.

Level 14Ward’s Bastion

Once per day, you can cast a powerful protective spell you know without spending a spell slot, calling on the deepest well of your tradition’s magic.

Swear the Oath

Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.

Forge a Abjuration Wizard