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The SRD Spell List in Numbers — Levels, Schools and Concentration

The 5e SRD contains 319 spells, and their spread across levels and schools shapes every caster you will ever build. The numbers below are computed straight from the spell database.

How are spells spread across levels?

Low levels dominate: 24 cantrips and 49 1st-level spells, but only 15 spells at 9th level.

The pyramid is steep. Nearly half the list sits at cantrip through 2nd level, which is why low-level casters still feel spoiled for choice. At the top end, 9th-level magic is a short and famous list — 15 spells in the whole SRD.

For character building, that means breadth comes early and identity comes late: two wizards can look interchangeable at level 3 and completely different at level 17.

Which school of magic is biggest?

Evocation leads the SRD with 60 spells; Necromancy is the smallest school.

Evocation (60 spells) and Transmutation (59) together account for a large share of the entire list — the game simply has more ways to alter and conjure than to do anything else.

School size matters more than it looks: abilities that key off a school (a wizard’s Savant features, magic resistance quirks, counterspell rulings at some tables) are effectively stronger the bigger their school is.

How much of the list needs concentration?

39% of all SRD spells (126 of 319) require concentration — the real limit on caster power.

Concentration is the quiet balance mechanism of 5e: no matter how many powerful ongoing effects you know, you can maintain exactly one. With roughly a third of the list gated behind it, spell selection is less about the best spell and more about the best spell per concentration slot.

Rituals run the other way: 29 SRD spells carry the ritual tag and can be cast without spending a slot at all, ten minutes at a time. A ritual caster mines that list for free utility.