Pipes of HauntingWondrous item, uncommon
Pipes of Haunting: uncommon wondrous item.
The entry
Pipes of Haunting
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
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Pipes of Haunting, Answered
What rarity is Pipes of Haunting in 5e?
Pipes of Haunting is an uncommon magic item.
Does Pipes of Haunting require attunement?
No — Pipes of Haunting does not require attunement.
What kind of magic item is Pipes of Haunting?
Pipes of Haunting belongs to the Wondrous Items category of magic items in the D&D 5e SRD.
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Forge a magic itemRules text on this page is from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0.
