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Pipes of HauntingWondrous item, uncommon

Pipes of Haunting: uncommon wondrous item.

Category
Wondrous Items
Rarity
Uncommon
Attunement
Not required
Source
SRD 5.1

The entry

Pipes of Haunting

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.

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Pipes of Haunting, Answered

What rarity is Pipes of Haunting in 5e?

Pipes of Haunting is an uncommon magic item.

Does Pipes of Haunting require attunement?

No — Pipes of Haunting does not require attunement.

What kind of magic item is Pipes of Haunting?

Pipes of Haunting belongs to the Wondrous Items category of magic items in the D&D 5e SRD.

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Rules text on this page is from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC-BY-4.0.