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AndrosphinxCR 17 · Large Monstrosity · Stat Block & Encounter Builder

Large monstrosity, Challenge 17. AC 17, 199 hit points.

Armour Class
17
Hit Points
199
Speed
40 ft.
Challenge
17 · 18,000 XP
Alignment
Lawful Neutral

The card

Stat Block

Large Monstrosity · Lawful Neutral

Androsphinx

AC
17
HP
199
CR
17

19d10 + 95 · 40 ft., fly 60 ft. · AC from natural armor

Truesight 120 ft., passive Perception 20

Languages: Common, Sphinx

STRDEXCONINTWISCHA
22 (+6)10 (+0)20 (+5)16 (+3)18 (+4)23 (+6)

Traits

Damage ImmunitiesPsychic, bludgeoning, piercing, and slashing from nonmagical weapons
Condition ImmunitiesCharmed, Frightened
InscrutableThe sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.
Magic WeaponsThe sphinx's weapon attacks are magical.
SpellcastingThe sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared: - Cantrips (at will): sacred flame, spare the dying, thaumaturgy - 1st level (4 slots): command, detect evil and good, detect magic - 2nd level (3 slots): lesser restoration, zone of truth - 3rd level (3 slots): dispel magic, tongues - 4th level (3 slots): banishment, freedom of movement - 5th level (2 slots): flame strike, greater restoration - 6th level (1 slot): heroes' feast

Actions

MultiattackThe sphinx makes two claw attacks.
ClawMelee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.
RoarThe sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw. First Roar. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Second Roar. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Third Roar. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1Multiattack: The sphinx makes two claw attacks.
2It is a legendary creature with 3 legendary actions between turns; fight it in its lair and it is far more dangerous than the stat block alone.
3It casts spells — read its spell list before the fight and hold a Counterspell or a way to break concentration.
4With a 60 ft. flying speed it can stay out of melee reach; a party with no ranged answer will chase it all fight.

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Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

144,000 adj. XP · ×2

deadly at 1,600

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Counsel

Androsphinx, Answered

What is Androsphinx's challenge rating in D&D 5e?

Androsphinx is Challenge 17, worth 18,000 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Androsphinx's stats?

AC 17 (natural armor), 199 hit points (19d10 + 95), speed 40 ft., fly 60 ft.. Ability scores: STR 22, DEX 10, CON 20, INT 16, WIS 18, CHA 23.

What is Androsphinx resistant to?

Androsphinx is immune to psychic and bludgeoning, piercing, and slashing from nonmagical weapons damage. Pick a damage type it does not shrug off.

Put It On The Table

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