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Bearded DevilCR 3 · Medium Fiend · Stat Block & Encounter Builder

Medium fiend, Challenge 3. AC 13, 52 hit points.

Armour Class
13
Hit Points
52
Speed
30 ft.
Challenge
3 · 700 XP
Alignment
Lawful Evil

The card

Stat Block

Medium Fiend · Lawful Evil

Bearded Devil

AC
13
HP
52
CR
3

8d8 + 16 · 30 ft. · AC from natural armor

Darkvision 120 ft., passive Perception 10

Languages: Infernal, telepathy 120 ft.

STRDEXCONINTWISCHA
16 (+3)15 (+2)15 (+2)9 (-1)11 (+0)11 (+0)

Traits

Damage ResistancesCold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage ImmunitiesFire, poison
Condition ImmunitiesPoisoned
Devil's SightMagical darkness doesn't impede the devil's darkvision.
Magic ResistanceThe devil has advantage on saving throws against spells and other magical effects.
SteadfastThe devil can't be frightened while it can see an allied creature within 30 feet of it.

Actions

MultiattackThe devil makes two attacks: one with its beard and one with its glaive.
BeardMelee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
GlaiveMelee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1Multiattack: The devil makes two attacks: one with its beard and one with its glaive.

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Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

5,600 adj. XP · ×2

deadly at 1,600

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Counsel

Bearded Devil, Answered

What is Bearded Devil's challenge rating in D&D 5e?

Bearded Devil is Challenge 3, worth 700 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Bearded Devil's stats?

AC 13 (natural armor), 52 hit points (8d8 + 16), speed 30 ft.. Ability scores: STR 16, DEX 15, CON 15, INT 9, WIS 11, CHA 11.

What is Bearded Devil resistant to?

Bearded Devil is immune to fire and poison damage, and resistant to cold and bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered. Pick a damage type it does not shrug off.

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