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HarpyCR 1 · Medium Monstrosity · Stat Block & Encounter Builder

Medium monstrosity, Challenge 1. AC 11, 38 hit points.

Armour Class
11
Hit Points
38
Speed
20 ft.
Challenge
1 · 200 XP
Alignment
Chaotic Evil

The card

Stat Block

Medium Monstrosity · Chaotic Evil

Harpy

AC
11
HP
38
CR
1

7d8 + 7 · 20 ft., fly 40 ft.

passive Perception 10

Languages: Common

STRDEXCONINTWISCHA
12 (+1)13 (+1)12 (+1)7 (-2)10 (+0)13 (+1)

Actions

MultiattackThe harpy makes two attacks: one with its claws and one with its club.
ClawsMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
ClubMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Luring SongThe harpy sings a magical melody. Every humanoid and giant within 300 ft. of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 ft. away from the harpy, the must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1Multiattack: The harpy makes two attacks: one with its claws and one with its club.
2With a 40 ft. flying speed it can stay out of melee reach; a party with no ranged answer will chase it all fight.

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Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

1,600 adj. XP · ×2

deadly at 1,600

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Counsel

Harpy, Answered

What is Harpy's challenge rating in D&D 5e?

Harpy is Challenge 1, worth 200 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Harpy's stats?

AC 11, 38 hit points (7d8 + 7), speed 20 ft., fly 40 ft.. Ability scores: STR 12, DEX 13, CON 12, INT 7, WIS 10, CHA 13.

Can Harpy fly?

Yes — it has a flying speed of 40 ft.. A melee-only party will struggle to pin it down.

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