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MammothCR 6 · Huge Beast · Stat Block & Encounter Builder

Huge beast, Challenge 6. AC 13, 126 hit points.

Armour Class
13
Hit Points
126
Speed
40 ft.
Challenge
6 · 2,300 XP
Alignment
Unaligned

The card

Stat Block

Huge Beast · Unaligned

Mammoth

AC
13
HP
126
CR
6

11d12 + 55 · 40 ft. · AC from natural armor

passive Perception 10

Languages:

STRDEXCONINTWISCHA
24 (+7)9 (-1)21 (+5)3 (-4)11 (+0)6 (-2)

Traits

Trampling ChargeIf the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

GoreMelee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
StompMelee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

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Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

18,400 adj. XP · ×2

deadly at 1,600

Build this Deadly encounter

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Counsel

Mammoth, Answered

What is Mammoth's challenge rating in D&D 5e?

Mammoth is Challenge 6, worth 2,300 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Mammoth's stats?

AC 13 (natural armor), 126 hit points (11d12 + 55), speed 40 ft.. Ability scores: STR 24, DEX 9, CON 21, INT 3, WIS 11, CHA 6.

Where does Mammoth fit in an encounter?

As a beast of Challenge 6, it suits a party whose level is in the same range. Adjust party size and level in the builder above to see the difficulty shift live.

Put It On The Table

Set your party, read the difficulty, and build the encounter around it. Your first is free.

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