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MerfolkCR 1/8 · Medium Humanoid · Stat Block & Encounter Builder

Medium humanoid, Challenge 1/8. AC 11, 11 hit points.

Armour Class
11
Hit Points
11
Speed
10 ft.
Challenge
1/8 · 25 XP
Alignment
Neutral

The card

Stat Block

Medium Humanoid · Neutral

Merfolk

AC
11
HP
11
CR
1/8

2d8 + 2 · 10 ft., swim 40 ft.

passive Perception 12

Languages: Aquan, Common

STRDEXCONINTWISCHA
10 (+0)13 (+1)12 (+1)11 (+0)11 (+0)12 (+1)

Traits

AmphibiousThe merfolk can breathe air and water.

Actions

SpearMelee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

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Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Barely a speed bump — use it to burn resources, not time.

Difficulty

Trivial

200 adj. XP · ×2

deadly at 1,600

Build this Trivial encounter

Pre-filled · you press Generate

Counsel

Merfolk, Answered

What is Merfolk's challenge rating in D&D 5e?

Merfolk is Challenge 1/8, worth 25 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Merfolk's stats?

AC 11, 11 hit points (2d8 + 2), speed 10 ft., swim 40 ft.. Ability scores: STR 10, DEX 13, CON 12, INT 11, WIS 11, CHA 12.

Where does Merfolk fit in an encounter?

As a humanoid of Challenge 1/8, it suits a party whose level is in the same range. Adjust party size and level in the builder above to see the difficulty shift live.

Put It On The Table

Set your party, read the difficulty, and build the encounter around it. Your first is free.

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