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Pit FiendCR 20 · Large Fiend · Stat Block & Encounter Builder

Large fiend, Challenge 20. AC 19, 300 hit points.

Armour Class
19
Hit Points
300
Speed
30 ft.
Challenge
20 · 25,000 XP
Alignment
Lawful Evil

The card

Stat Block

Large Fiend · Lawful Evil

Pit Fiend

AC
19
HP
300
CR
20

24d10 + 168 · 30 ft., fly 60 ft. · AC from natural armor

Truesight 120 ft., passive Perception 14

Languages: Infernal, telepathy 120 ft.

STRDEXCONINTWISCHA
26 (+8)14 (+2)24 (+7)22 (+6)18 (+4)24 (+7)

Traits

Damage ResistancesCold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage ImmunitiesFire, poison
Condition ImmunitiesPoisoned
Fear AuraAny creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.
Magic ResistanceThe pit fiend has advantage on saving throws against spells and other magical effects.
Magic WeaponsThe pit fiend's weapon attacks are magical.
Innate SpellcastingThe pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components: At will: detect magic, fireball 3/day each: hold monster, wall of fire

Actions

MultiattackThe pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.
BiteMelee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
ClawMelee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.
MaceMelee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.
TailMelee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1Multiattack: The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.
2It casts spells — read its spell list before the fight and hold a Counterspell or a way to break concentration.
3With a 60 ft. flying speed it can stay out of melee reach; a party with no ranged answer will chase it all fight.

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Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

200,000 adj. XP · ×2

deadly at 1,600

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Counsel

Pit Fiend, Answered

What is Pit Fiend's challenge rating in D&D 5e?

Pit Fiend is Challenge 20, worth 25,000 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Pit Fiend's stats?

AC 19 (natural armor), 300 hit points (24d10 + 168), speed 30 ft., fly 60 ft.. Ability scores: STR 26, DEX 14, CON 24, INT 22, WIS 18, CHA 24.

What is Pit Fiend resistant to?

Pit Fiend is immune to fire and poison damage, and resistant to cold and bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered. Pick a damage type it does not shrug off.

Put It On The Table

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