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QuasitCR 1 · Tiny Fiend · Stat Block & Encounter Builder

Tiny fiend, Challenge 1. AC 13, 7 hit points.

Armour Class
13
Hit Points
7
Speed
40 ft.
Challenge
1 · 200 XP
Alignment
Chaotic Evil

The card

Stat Block

Tiny Fiend · Chaotic Evil

Quasit

AC
13
HP
7
CR
1

3d4 · 40 ft.

Darkvision 120 ft., passive Perception 10

Languages: Abyssal, Common

STRDEXCONINTWISCHA
5 (-3)17 (+3)10 (+0)7 (-2)10 (+0)10 (+0)

Traits

Damage ResistancesCold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
Damage ImmunitiesPoison
Condition ImmunitiesPoisoned
ShapechangerThe quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form . Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed . It reverts to its true form if it dies.
Magic ResistanceThe quasit has advantage on saving throws against spells and other magical effects.

Actions

Claw (Bite in Beast Form)Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
ScareOne creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.
InvisibilityThe quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

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Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

1,600 adj. XP · ×2

deadly at 1,600

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Counsel

Quasit, Answered

What is Quasit's challenge rating in D&D 5e?

Quasit is Challenge 1, worth 200 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Quasit's stats?

AC 13, 7 hit points (3d4), speed 40 ft.. Ability scores: STR 5, DEX 17, CON 10, INT 7, WIS 10, CHA 10.

What is Quasit resistant to?

Quasit is immune to poison damage, and resistant to cold, fire, lightning and bludgeoning, piercing, and slashing from nonmagical weapons. Pick a damage type it does not shrug off.

Put It On The Table

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