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RakshasaCR 13 · Medium Fiend · Stat Block & Encounter Builder

Medium fiend, Challenge 13. AC 16, 110 hit points.

Armour Class
16
Hit Points
110
Speed
40 ft.
Challenge
13 · 10,000 XP
Alignment
Lawful Evil

The card

Stat Block

Medium Fiend · Lawful Evil

Rakshasa

AC
16
HP
110
CR
13

13d8 + 52 · 40 ft. · AC from natural armor

Darkvision 60 ft., passive Perception 13

Languages: Common, Infernal

STRDEXCONINTWISCHA
14 (+2)17 (+3)18 (+4)13 (+1)16 (+3)20 (+5)

Traits

Damage VulnerabilitiesPiercing from magic weapons wielded by good creatures
Damage ImmunitiesBludgeoning, piercing, and slashing from nonmagical weapons
Limited Magic ImmunityThe rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Innate SpellcastingThe rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components: At will: detect thoughts, disguise self, mage hand, minor illusion 3/day each: charm person, detect magic, invisibility, major image, suggestion 1/day each: dominate person, fly, plane shift, true seeing

Actions

MultiattackThe rakshasa makes two claw attacks
ClawMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1Multiattack: The rakshasa makes two claw attacks
2It casts spells — read its spell list before the fight and hold a Counterspell or a way to break concentration.
3Vulnerable to piercing from magic weapons wielded by good creatures damage — bring that damage type and it folds fast.

Pitch the fight

Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

80,000 adj. XP · ×2

deadly at 1,600

Build this Deadly encounter

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Counsel

Rakshasa, Answered

What is Rakshasa's challenge rating in D&D 5e?

Rakshasa is Challenge 13, worth 10,000 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Rakshasa's stats?

AC 16 (natural armor), 110 hit points (13d8 + 52), speed 40 ft.. Ability scores: STR 14, DEX 17, CON 18, INT 13, WIS 16, CHA 20.

What is Rakshasa vulnerable to?

It takes double damage from piercing from magic weapons wielded by good creatures — the fastest way to bring it down.

Put It On The Table

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