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Sea HagCR 2 · Medium Fey · Stat Block & Encounter Builder

Medium fey, Challenge 2. AC 14, 52 hit points.

Armour Class
14
Hit Points
52
Speed
30 ft.
Challenge
2 · 450 XP
Alignment
Chaotic Evil

The card

Stat Block

Medium Fey · Chaotic Evil

Sea Hag

AC
14
HP
52
CR
2

7d8 + 21 · 30 ft., swim 40 ft. · AC from natural armor

Darkvision 60 ft., passive Perception 11

Languages: Aquan, Common, Giant

STRDEXCONINTWISCHA
16 (+3)13 (+1)16 (+3)12 (+1)12 (+1)13 (+1)

Traits

AmphibiousThe hag can breathe air and water.
Horrific AppearanceAny humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.

Actions

ClawsMelee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Death GlareThe hag targets one frightened creature she can see within 30 ft. of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.
Illusory AppearanceThe hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

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Encounter Difficulty

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How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

3,600 adj. XP · ×2

deadly at 1,600

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Counsel

Sea Hag, Answered

What is Sea Hag's challenge rating in D&D 5e?

Sea Hag is Challenge 2, worth 450 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Sea Hag's stats?

AC 14 (natural armor), 52 hit points (7d8 + 21), speed 30 ft., swim 40 ft.. Ability scores: STR 16, DEX 13, CON 16, INT 12, WIS 12, CHA 13.

Where does Sea Hag fit in an encounter?

As a fey of Challenge 2, it suits a party whose level is in the same range. Adjust party size and level in the builder above to see the difficulty shift live.

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