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UnicornCR 5 · Large Celestial · Stat Block & Encounter Builder

Large celestial, Challenge 5. AC 12, 67 hit points.

Armour Class
12
Hit Points
67
Speed
50 ft.
Challenge
5 · 1,800 XP
Alignment
Lawful Good

The card

Stat Block

Large Celestial · Lawful Good

Unicorn

AC
12
HP
67
CR
5

9d10 + 18 · 50 ft.

Darkvision 60 ft., passive Perception 13

Languages: Celestial, Elvish, Sylvan, telepathy 60 ft.

STRDEXCONINTWISCHA
18 (+4)14 (+2)15 (+2)11 (+0)17 (+3)16 (+3)

Traits

Damage ImmunitiesPoison
Condition ImmunitiesCharmed, Paralyzed, Poisoned
ChargeIf the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Innate SpellcastingThe unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components: At will: detect evil and good, druidcraft, pass without trace 1/day each: calm emotions, dispel evil and good, entangle
Magic ResistanceThe unicorn has advantage on saving throws against spells and other magical effects.
Magic WeaponsThe unicorn's weapon attacks are magical.

Actions

MultiattackThe unicorn makes two attacks: one with its hooves and one with its horn.
HoovesMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
HornMelee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Healing TouchThe unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
TeleportThe unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1Multiattack: The unicorn makes two attacks: one with its hooves and one with its horn.
2It is a legendary creature with 3 legendary actions between turns; fight it in its lair and it is far more dangerous than the stat block alone.
3It casts spells — read its spell list before the fight and hold a Counterspell or a way to break concentration.

Pitch the fight

Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

14,400 adj. XP · ×2

deadly at 1,600

Build this Deadly encounter

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Counsel

Unicorn, Answered

What is Unicorn's challenge rating in D&D 5e?

Unicorn is Challenge 5, worth 1,800 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Unicorn's stats?

AC 12, 67 hit points (9d10 + 18), speed 50 ft.. Ability scores: STR 18, DEX 14, CON 15, INT 11, WIS 17, CHA 16.

What is Unicorn resistant to?

Unicorn is immune to poison damage. Pick a damage type it does not shrug off.

Put It On The Table

Set your party, read the difficulty, and build the encounter around it. Your first is free.

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