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Werewolf, Wolf FormCR 3 · Medium Humanoid · Stat Block & Encounter Builder

Medium humanoid, Challenge 3. AC 12, 58 hit points.

Armour Class
12
Hit Points
58
Speed
40 ft.
Challenge
3 · 700 XP
Alignment
Chaotic Evil

The card

Stat Block

Medium Humanoid · Chaotic Evil

Werewolf, Wolf Form

AC
12
HP
58
CR
3

9d8 + 18 · 40 ft. · AC from natural armor

passive Perception 14

Languages:

STRDEXCONINTWISCHA
15 (+2)13 (+1)14 (+2)10 (+0)11 (+0)10 (+0)

Traits

Damage ImmunitiesBludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
ShapechangerThe werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and SmellThe werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

BiteMelee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

How to actually run it

Tactics

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Encounter Difficulty

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How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

5,600 adj. XP · ×2

deadly at 1,600

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Werewolf, Wolf Form, Answered

What is Werewolf, Wolf Form's challenge rating in D&D 5e?

Werewolf, Wolf Form is Challenge 3, worth 700 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Werewolf, Wolf Form's stats?

AC 12 (natural armor), 58 hit points (9d8 + 18), speed 40 ft.. Ability scores: STR 15, DEX 13, CON 14, INT 10, WIS 11, CHA 10.

What is Werewolf, Wolf Form resistant to?

Werewolf, Wolf Form is immune to bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered damage. Pick a damage type it does not shrug off.

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