AI-powered D&D 5e tools — art, NPCs, worlds & full campaigns
RPG Builder
PricingGenerate

Will-o'-WispCR 2 · Tiny Undead · Stat Block & Encounter Builder

Tiny undead, Challenge 2. AC 19, 22 hit points.

Armour Class
19
Hit Points
22
Speed
0 ft.
Challenge
2 · 450 XP
Alignment
Chaotic Evil

The card

Stat Block

Tiny Undead · Chaotic Evil

Will-o'-Wisp

AC
19
HP
22
CR
2

9d4 · 0 ft., fly 50 ft., (hover)

Darkvision 120 ft., passive Perception 12

Languages: the languages it knew in life

STRDEXCONINTWISCHA
1 (-5)28 (+9)10 (+0)13 (+1)14 (+2)11 (+0)

Traits

Damage ResistancesAcid, cold, fire, necrotic, thunder, bludgeoning, piercing, and slashing from nonmagical weapons
Damage ImmunitiesLightning, poison
Condition ImmunitiesExhaustion, Grappled, Paralyzed, Poisoned, Prone, Restrained, Unconscious
Consume LifeAs a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
EphemeralThe will-o'-wisp can't wear or carry anything.
Incorporeal MovementThe will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Variable IlluminationThe will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

Actions

ShockMelee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.
InvisibilityThe will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).

How to actually run it

Tactics

The stat block tells you what it can do. This tells you what to do with it.

1With a 50 ft. flying speed it can stay out of melee reach; a party with no ranged answer will chase it all fight.

Pitch the fight

Encounter Difficulty

Encounter Builder

How bad is this fight?

Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.

Could kill someone — and at high enough numbers, the whole party.

Difficulty

Deadly

3,600 adj. XP · ×2

deadly at 1,600

Build this Deadly encounter

Pre-filled · you press Generate

Counsel

Will-o'-Wisp, Answered

What is Will-o'-Wisp's challenge rating in D&D 5e?

Will-o'-Wisp is Challenge 2, worth 450 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.

What are Will-o'-Wisp's stats?

AC 19, 22 hit points (9d4), speed 0 ft., fly 50 ft., (hover). Ability scores: STR 1, DEX 28, CON 10, INT 13, WIS 14, CHA 11.

What is Will-o'-Wisp resistant to?

Will-o'-Wisp is immune to lightning and poison damage, and resistant to acid, cold, fire, necrotic, thunder and bludgeoning, piercing, and slashing from nonmagical weapons. Pick a damage type it does not shrug off.

Put It On The Table

Set your party, read the difficulty, and build the encounter around it. Your first is free.

Build an encounter