Will-o'-WispCR 2 · Tiny Undead · Stat Block & Encounter Builder
Tiny undead, Challenge 2. AC 19, 22 hit points.
The card
Stat Block
Tiny Undead · Chaotic Evil
Will-o'-Wisp
9d4 · 0 ft., fly 50 ft., (hover)
Darkvision 120 ft., passive Perception 12
Languages: the languages it knew in life
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Traits
Actions
How to actually run it
Tactics
The stat block tells you what it can do. This tells you what to do with it.
Pitch the fight
Encounter Difficulty
Encounter Builder
How bad is this fight?
Real DMG maths — XP thresholds by level, and the group multiplier that makes crowds so much worse than the raw total suggests.
Could kill someone — and at high enough numbers, the whole party.
Difficulty
Deadly
3,600 adj. XP · ×2
deadly at 1,600
Pre-filled · you press Generate
Counsel
Will-o'-Wisp, Answered
What is Will-o'-Wisp's challenge rating in D&D 5e?
Will-o'-Wisp is Challenge 2, worth 450 XP. Encounter maths multiplies XP by the number of monsters, so a group is deadlier than the raw total — use the calculator on this page.
What are Will-o'-Wisp's stats?
AC 19, 22 hit points (9d4), speed 0 ft., fly 50 ft., (hover). Ability scores: STR 1, DEX 28, CON 10, INT 13, WIS 14, CHA 11.
What is Will-o'-Wisp resistant to?
Will-o'-Wisp is immune to lightning and poison damage, and resistant to acid, cold, fire, necrotic, thunder and bludgeoning, piercing, and slashing from nonmagical weapons. Pick a damage type it does not shrug off.
Put It On The Table
Set your party, read the difficulty, and build the encounter around it. Your first is free.
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