Arcane Eye4th-level Divination · Concentration
A 4th-level divination spell for clerics and wizards. Requires concentration, up to 1 hour.
The card
Arcane Eye
4th-level Divination
Arcane Eye
Components: V, S, M (a bit of bat fur)
You create an invisible, magical eye within range that hovers in the air for the duration.
You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction.
As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.
Bringing it to the table
Usage
Take it to the table
Add Arcane Eye to a Character
Pick one of the classes that gets it — level and the rest fill themselves in.
The Forge
Forge a character with Arcane Eye
Choose a class that gets this spell. The forge builds the character around it.
Cleric · level 7 · pre-filled
Counsel
Arcane Eye, Answered
What level spell is Arcane Eye in 5e?
Arcane Eye is a 4th-level divination spell, so casting it costs a 4th-level slot or higher.
What classes can cast Arcane Eye?
Arcane Eye appears on the cleric and wizard spell lists in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.
Does Arcane Eye require concentration?
Yes. Arcane Eye requires concentration (up to 1 hour), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.
Put It In A Spellbook
Pick a class, and forge the character that casts it. Your first is free.
Forge the character



