Commune5th-level Divination
A 5th-level divination spell for clerics. Can be cast as a ritual.
The card
Commune
5th-level Divination · Ritual
Commune
Components: V, S, M (incense and a vial of holy or unholy water)
You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.
Divine beings aren't necessarily omniscient, so you might receive "unclear" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.
If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.
Bringing it to the table
Usage
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The Forge
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Cleric · level 9 · pre-filled
Counsel
Commune, Answered
What level spell is Commune in 5e?
Commune is a 5th-level divination spell, so casting it costs a 5th-level slot or higher.
What classes can cast Commune?
Commune appears on the cleric spell list in the SRD.
Does Commune require concentration?
No. Commune does not require concentration, so it runs alongside any concentration spell you already have up. Duration: 1 minute.
Can Commune be cast as a ritual?
Yes. Commune has the ritual tag, so it can be cast without expending a spell slot by taking an extra 10 minutes — provided your class has the Ritual Casting feature.
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