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Find Traps2nd-level Divination

A 2nd-level divination spell for clerics, druids and rangers.

Level
2nd
School
Divination
Casting Time
1 action
Range
120 feet
Duration
Instantaneous

The card

Find Traps

2nd-level Divination

Find Traps

Casting
1 action
Range
120 feet
Duration
Instantaneous

Components: V, S

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.

Bringing it to the table

Usage

Available toClericDruidRanger

Take it to the table

Add Find Traps to a Character

Pick one of the classes that gets it — level and the rest fill themselves in.

The Forge

Forge a character with Find Traps

Choose a class that gets this spell. The forge builds the character around it.

Forge a Cleric with Find Traps

Cleric · level 3 · pre-filled

Counsel

Find Traps, Answered

What level spell is Find Traps in 5e?

Find Traps is a 2nd-level divination spell, so casting it costs a 2nd-level slot or higher.

What classes can cast Find Traps?

Find Traps appears on the cleric, druid and ranger spell lists in the SRD.

Does Find Traps require concentration?

No. Find Traps does not require concentration, so it runs alongside any concentration spell you already have up. Duration: instantaneous.

Put It In A Spellbook

Pick a class, and forge the character that casts it. Your first is free.

Forge the character