Find Traps2nd-level Divination
A 2nd-level divination spell for clerics, druids and rangers.
The card
Find Traps
2nd-level Divination
Find Traps
Components: V, S
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Bringing it to the table
Usage
Take it to the table
Add Find Traps to a Character
Pick one of the classes that gets it — level and the rest fill themselves in.
The Forge
Forge a character with Find Traps
Choose a class that gets this spell. The forge builds the character around it.
Cleric · level 3 · pre-filled
Counsel
Find Traps, Answered
What level spell is Find Traps in 5e?
Find Traps is a 2nd-level divination spell, so casting it costs a 2nd-level slot or higher.
What classes can cast Find Traps?
Find Traps appears on the cleric, druid and ranger spell lists in the SRD.
Does Find Traps require concentration?
No. Find Traps does not require concentration, so it runs alongside any concentration spell you already have up. Duration: instantaneous.
Put It In A Spellbook
Pick a class, and forge the character that casts it. Your first is free.
Forge the character



