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Gust of Wind2nd-level Evocation · Concentration

A 2nd-level evocation spell for druids, sorcerers and wizards. Requires concentration, up to 1 minute.

Level
2nd
School
Evocation
Casting Time
1 action
Range
Self
Duration
Conc.

The card

Gust of Wind

2nd-level Evocation

Gust of Wind

Casting
1 action
Range
Self
Duration
Concentration

Components: V, S, M (a legume seed)

A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a strength saving throw or be pushed 15 feet away from you in a direction following the line.

Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.

The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.

Bringing it to the table

Usage

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Add Gust of Wind to a Character

Pick one of the classes that gets it — level and the rest fill themselves in.

The Forge

Forge a character with Gust of Wind

Choose a class that gets this spell. The forge builds the character around it.

Forge a Druid with Gust of Wind

Druid · level 3 · pre-filled

Counsel

Gust of Wind, Answered

What level spell is Gust of Wind in 5e?

Gust of Wind is a 2nd-level evocation spell, so casting it costs a 2nd-level slot or higher.

What classes can cast Gust of Wind?

Gust of Wind appears on the druid, sorcerer and wizard spell lists in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.

Does Gust of Wind require concentration?

Yes. Gust of Wind requires concentration (up to 1 minute), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.

Put It In A Spellbook

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