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Heal6th-level Evocation

A 6th-level evocation spell for clerics and druids.

Level
6th
School
Evocation
Casting Time
1 action
Range
60 feet
Duration
Instantaneous

The card

Heal

6th-level Evocation

Heal

Casting
1 action
Range
60 feet
Duration
Instantaneous

Components: V, S

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

Bringing it to the table

Usage

Available toClericDruid
At higher levelsWhen you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.

Take it to the table

Add Heal to a Character

Pick one of the classes that gets it — level and the rest fill themselves in.

The Forge

Forge a character with Heal

Choose a class that gets this spell. The forge builds the character around it.

Forge a Cleric with Heal

Cleric · level 11 · pre-filled

Counsel

Heal, Answered

What level spell is Heal in 5e?

Heal is a 6th-level evocation spell, so casting it costs a 6th-level slot or higher.

What classes can cast Heal?

Heal appears on the cleric and druid spell lists in the SRD.

Does Heal require concentration?

No. Heal does not require concentration, so it runs alongside any concentration spell you already have up. Duration: instantaneous.

Put It In A Spellbook

Pick a class, and forge the character that casts it. Your first is free.

Forge the character