Hunter's Mark1st-level Divination · Concentration
The ranger’s real class feature, disguised as a 1st-level spell.
The card
Hunter's Mark
1st-level Divination
Hunter's Mark
Components: V
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
Bringing it to the table
Usage
Best Used For
Take it to the table
Add Hunter's Mark to a Character
Pick one of the classes that gets it — level and the rest fill themselves in.
The Forge
Forge a character with Hunter's Mark
Choose a class that gets this spell. The forge builds the character around it.
Ranger · level 1 · pre-filled
Counsel
Hunter's Mark, Answered
Is Hunter’s Mark worth it?
For most rangers it is the whole damage plan: +1d6 per hit, a bonus action to cast, and free re-marking when the target dies. It is the reason ranger damage keeps pace at low levels.
Does Hunter’s Mark require concentration?
Yes — up to 1 hour, and that is its real cost. It means you cannot also concentrate on Pass Without Trace or Spike Growth, which is the ranger’s constant dilemma.
Hunter’s Mark vs Hex — what’s the difference?
Nearly identical: 1d6 extra per hit, bonus action, concentration. Hex is warlock, deals necrotic and also imposes disadvantage on one ability. Hunter’s Mark is ranger and adds tracking advantage.
Can you move Hunter’s Mark to a new target?
Only when the current target drops to 0 hit points — then you can re-mark as a bonus action for free. You cannot switch targets just because you feel like it.
Put It In A Spellbook
Pick a class, and forge the character that casts it. Your first is free.
Forge the character



