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Hunter's Mark1st-level Divination · Concentration

The ranger’s real class feature, disguised as a 1st-level spell.

Level
1st
School
Divination
Casting Time
1 bonus action
Range
90 feet
Duration
Conc.

The card

Hunter's Mark

1st-level Divination

Hunter's Mark

Casting
1 bonus action
Range
90 feet
Duration
Concentration

Components: V

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Bringing it to the table

Usage

Available toRanger
At higher levelsWhen you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

Best Used For

1Effectively the ranger’s class feature. Cast it on round one of every fight and re-mark for free when the target dies.
2+1d6 per hit — so it scales with your number of attacks. Two-weapon fighting and Extra Attack multiply it.
3It costs concentration, which is why rangers rarely cast anything else worth concentrating on. That is the real trade.
4The 8-hour upcast means one slot can cover a whole adventuring day if nothing breaks your concentration.

Take it to the table

Add Hunter's Mark to a Character

Pick one of the classes that gets it — level and the rest fill themselves in.

The Forge

Forge a character with Hunter's Mark

Choose a class that gets this spell. The forge builds the character around it.

Forge a Ranger with Hunter's Mark

Ranger · level 1 · pre-filled

Counsel

Hunter's Mark, Answered

Is Hunter’s Mark worth it?

For most rangers it is the whole damage plan: +1d6 per hit, a bonus action to cast, and free re-marking when the target dies. It is the reason ranger damage keeps pace at low levels.

Does Hunter’s Mark require concentration?

Yes — up to 1 hour, and that is its real cost. It means you cannot also concentrate on Pass Without Trace or Spike Growth, which is the ranger’s constant dilemma.

Hunter’s Mark vs Hex — what’s the difference?

Nearly identical: 1d6 extra per hit, bonus action, concentration. Hex is warlock, deals necrotic and also imposes disadvantage on one ability. Hunter’s Mark is ranger and adds tracking advantage.

Can you move Hunter’s Mark to a new target?

Only when the current target drops to 0 hit points — then you can re-mark as a bonus action for free. You cannot switch targets just because you feel like it.

Put It In A Spellbook

Pick a class, and forge the character that casts it. Your first is free.

Forge the character