Knock2nd-level Transmutation
A 2nd-level transmutation spell for bards, sorcerers and wizards.
The card
Knock
2nd-level Transmutation
Knock
Components: V
Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.
A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.
If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.
When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
Bringing it to the table
Usage
Take it to the table
Add Knock to a Character
Pick one of the classes that gets it — level and the rest fill themselves in.
The Forge
Forge a character with Knock
Choose a class that gets this spell. The forge builds the character around it.
Bard · level 3 · pre-filled
Counsel
Knock, Answered
What level spell is Knock in 5e?
Knock is a 2nd-level transmutation spell, so casting it costs a 2nd-level slot or higher.
What classes can cast Knock?
Knock appears on the bard, sorcerer and wizard spell lists in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.
Does Knock require concentration?
No. Knock does not require concentration, so it runs alongside any concentration spell you already have up. Duration: instantaneous.
Put It In A Spellbook
Pick a class, and forge the character that casts it. Your first is free.
Forge the character



