AI-powered D&D 5e tools — art, NPCs, worlds & full campaigns
RPG Builder
PricingGenerate

Magic Weapon2nd-level Transmutation · Concentration

A 2nd-level transmutation spell for paladins and wizards. Requires concentration, up to 1 hour.

Level
2nd
School
Transmutation
Casting Time
1 bonus action
Range
Touch
Duration
Conc.

The card

Magic Weapon

2nd-level Transmutation

Magic Weapon

Casting
1 bonus action
Range
Touch
Duration
Concentration

Components: V, S

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

Bringing it to the table

Usage

Available toPaladinWizard
At higher levelsWhen you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

Take it to the table

Add Magic Weapon to a Character

Pick one of the classes that gets it — level and the rest fill themselves in.

The Forge

Forge a character with Magic Weapon

Choose a class that gets this spell. The forge builds the character around it.

Forge a Paladin with Magic Weapon

Paladin · level 3 · pre-filled

Counsel

Magic Weapon, Answered

What level spell is Magic Weapon in 5e?

Magic Weapon is a 2nd-level transmutation spell, so casting it costs a 2nd-level slot or higher.

What classes can cast Magic Weapon?

Magic Weapon appears on the paladin and wizard spell lists in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.

Does Magic Weapon require concentration?

Yes. Magic Weapon requires concentration (up to 1 hour), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.

Put It In A Spellbook

Pick a class, and forge the character that casts it. Your first is free.

Forge the character