Move Earth6th-level Transmutation · Concentration
A 6th-level transmutation spell for druids, sorcerers and wizards. Requires concentration, up to 2 hours.
The card
Move Earth
6th-level Transmutation
Move Earth
Components: V, S, M (an iron blade and a small bag containing a mixture of soils--clay, loam, and sand)
Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete.
At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.
Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's movement.
This spell can't manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.
Similarly, this spell doesn't directly affect plant growth. The moved earth carries any plants along with it.
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Usage
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Add Move Earth to a Character
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The Forge
Forge a character with Move Earth
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Druid · level 11 · pre-filled
Counsel
Move Earth, Answered
What level spell is Move Earth in 5e?
Move Earth is a 6th-level transmutation spell, so casting it costs a 6th-level slot or higher.
What classes can cast Move Earth?
Move Earth appears on the druid, sorcerer and wizard spell lists in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.
Does Move Earth require concentration?
Yes. Move Earth requires concentration (up to 2 hours), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.
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