Rope Trick2nd-level Transmutation
A 2nd-level transmutation spell for wizards.
The card
Rope Trick
2nd-level Transmutation
Rope Trick
Components: V, S, M (powdered corn extract and a twisted loop of parchment)
You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.
The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.
Attacks and spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope.
Anything inside the extradimensional space drops out when the spell ends.
Bringing it to the table
Usage
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Add Rope Trick to a Character
Pick one of the classes that gets it — level and the rest fill themselves in.
The Forge
Forge a character with Rope Trick
Choose a class that gets this spell. The forge builds the character around it.
Wizard · level 3 · pre-filled
Counsel
Rope Trick, Answered
What level spell is Rope Trick in 5e?
Rope Trick is a 2nd-level transmutation spell, so casting it costs a 2nd-level slot or higher.
What classes can cast Rope Trick?
Rope Trick appears on the wizard spell list in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.
Does Rope Trick require concentration?
No. Rope Trick does not require concentration, so it runs alongside any concentration spell you already have up. Duration: 1 hour.
Put It In A Spellbook
Pick a class, and forge the character that casts it. Your first is free.
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