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Weird9th-level Illusion · Concentration

A 9th-level illusion spell for wizards. Requires concentration, up to 1 minute.

Level
9th
School
Illusion
Casting Time
1 action
Range
120 feet
Duration
Conc.

The card

Weird

9th-level Illusion

Weird

Casting
1 action
Range
120 feet
Duration
Concentration

Components: V, S

Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the start of each of the frightened creature's turns, it must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.

Bringing it to the table

Usage

Available toWizard

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Forge a Wizard with Weird

Wizard · level 17 · pre-filled

Counsel

Weird, Answered

What level spell is Weird in 5e?

Weird is a 9th-level illusion spell, so casting it costs a 9th-level slot or higher.

What classes can cast Weird?

Weird appears on the wizard spell list in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.

Does Weird require concentration?

Yes. Weird requires concentration (up to 1 minute), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.

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