DeathCleric Divine Domain — D&D 5e
Death Domain clerics are the one domain written with villains and grim anti-heroes in mind — the spell list and features are all about killing efficiently, not protecting the party.
Divine Domain spells
Bonus Spells
Always prepared, and they don't count against your prepared total.
Level by level
Death Features
Level 1 — Reaper
A necromancy cantrip that normally hits one target can now hit a second creature within range, and any necromancy cantrip the cleric casts can be built around dealing damage.
Level 2 — Touch of Death
A Channel Divinity option adds a burst of necrotic damage the moment the cleric lands a melee hit, no spell slot spent.
Level 6 — Inescapable Destruction
The cleric's necrotic spells ignore resistance to that damage type, which quietly removes the standard defense most undead and fiends rely on against this exact domain.
Level 8 — Divine Strike
Weapon attacks add bonus necrotic damage once per turn, giving a Death cleric a real reason to be swinging a weapon instead of only casting.
Level 17 — Bringer of Death
Once a day the cleric can channel a wave of lethal power into their next hits, dealing a heavy pile of extra damage against any target that isn't already at full health.
Swear the Oath
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Forge a Death Cleric