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KnowledgeCleric Divine Domain — D&D 5e

Knowledge Domain clerics are the library, not the front line — nearly every feature is about knowing things other people don't and turning that information into an edge, not about swinging a mace harder.

Class
Cleric
Type
Divine Domain
Features
4
Feature levels
1 · 2 · 6 · 17
Bonus spells
10

Divine Domain spells

Bonus Spells

Always prepared, and they don't count against your prepared total.

Level by level

Knowledge Features

Level 1Blessings of Knowledge

Two languages and expertise in a pair of knowledge skills means this cleric is the one who actually knows what the ruins on the wall say, no roll required half the time.

Level 2Knowledge of the Ages

A Channel Divinity option grants proficiency, or even expertise, with any skill or tool for ten minutes — the cleric can suddenly pick the lock or forge the document because the plot needs them to.

Level 6Read Thoughts

A second Channel Divinity option reads a target's surface thoughts and can follow up by planting a suggestion in their head, which is as much an interrogation tool as it is a combat one.

Level 17Visions of the Past

Touching an object or standing in a location can trigger a vision of recent events tied to it, turning the cleric into a walking crime-scene investigator.

Swear the Oath

Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.

Forge a Knowledge Cleric