LightCleric Divine Domain — D&D 5e
Light Domain clerics carry a battle-caster spell list that leans on fire and radiance instead of the usual healing-and-buffs kit — this is the domain for a cleric who wants to be a blaster first and a medic second.
Divine Domain spells
Bonus Spells
Always prepared, and they don't count against your prepared total.
Level by level
Light Features
Level 1 — Warding Flare
A few times per short rest, flashing a burst of light as a reaction imposes disadvantage on an attacker's roll — a free defensive out exactly when it matters most.
Level 6 — Corona of Light
A burst of bright light that burns off fog, darkness, and similar obscuring effects in a wide radius also scorches any undead or fiends caught inside it, punishing the exact creatures that thrive in the dark.
Level 8 — Potent Spellcasting
Cantrips get a flat bonus to their damage, so even the cleric's basic at-will attack keeps scaling instead of falling off after the low levels.
Level 17 — Corona Avatar
Once a day the cleric can transform into a being of living light, gaining truesight and an aura that scorches everyone nearby every turn — the domain's capstone is basically 'become the sun for a minute.'
Swear the Oath
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Forge a Light Cleric