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LightCleric Divine Domain — D&D 5e

Light Domain clerics carry a battle-caster spell list that leans on fire and radiance instead of the usual healing-and-buffs kit — this is the domain for a cleric who wants to be a blaster first and a medic second.

Class
Cleric
Type
Divine Domain
Features
4
Feature levels
1 · 6 · 8 · 17
Bonus spells
10

Divine Domain spells

Bonus Spells

Always prepared, and they don't count against your prepared total.

Level by level

Light Features

Level 1Warding Flare

A few times per short rest, flashing a burst of light as a reaction imposes disadvantage on an attacker's roll — a free defensive out exactly when it matters most.

Level 6Corona of Light

A burst of bright light that burns off fog, darkness, and similar obscuring effects in a wide radius also scorches any undead or fiends caught inside it, punishing the exact creatures that thrive in the dark.

Level 8Potent Spellcasting

Cantrips get a flat bonus to their damage, so even the cleric's basic at-will attack keeps scaling instead of falling off after the low levels.

Level 17Corona Avatar

Once a day the cleric can transform into a being of living light, gaining truesight and an aura that scorches everyone nearby every turn — the domain's capstone is basically 'become the sun for a minute.'

Swear the Oath

Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.

Forge a Light Cleric