TempestCleric Divine Domain — D&D 5e
Tempest Domain clerics open every fight already at full throttle — the whole subclass is built around front-loading lightning and thunder damage instead of easing into a fight the way most clerics do.
Divine Domain spells
Bonus Spells
Always prepared, and they don't count against your prepared total.
Level by level
Tempest Features
Level 1 — Wrath of the Storm
A few times per day, a reaction blasts lightning or thunder damage back at anyone who hits the cleric in melee — free punishment for whoever thought this was an easy target.
Level 2 — Destructive Wrath
A Channel Divinity option locks in maximum damage on a lightning or thunder spell, turning a mediocre roll into the biggest hit the cleric can throw.
Level 6 — Thunderbolt Strike
Weapon hits can tack on bonus thunder damage and shove a Large or smaller target ten feet back, which is a free battlefield-control tool bolted onto ordinary melee attacks.
Level 8 — Divine Strike
Weapon attacks start dealing extra thunder damage once per turn, keeping the melee side of this domain scaling well past the early levels.
Level 17 — Stormborn
A permanent flying speed whenever the cleric is outdoors turns them into a hovering artillery piece that never has to worry about difficult terrain again.
Swear the Oath
Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.
Forge a Tempest Cleric