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WarCleric Divine Domain — D&D 5e

War Domain clerics are built to stand in the shield wall and swing, not hang back and heal — the domain trades some of the Life cleric's support tools for straightforward martial competence and a spell list full of buffs for melee allies.

Class
Cleric
Type
Divine Domain
Features
4
Feature levels
1 · 6 · 8 · 17
Bonus spells
10

Divine Domain spells

Bonus Spells

Always prepared, and they don't count against your prepared total.

Level by level

War Features

Level 1War Priest

Heavy armor and martial weapon training put the cleric in the front line, and a handful of times per day a landed hit can trigger a free bonus-action attack right alongside it.

Level 6War God's Blessing

A Channel Divinity option hands an ally a flat bonus to their next attack roll, turning a near-miss into a guaranteed hit exactly when the fight needs it.

Level 8Divine Strike

Weapon attacks start dealing bonus damage once per turn, closing the gap between a War cleric and an actual martial class in melee.

Level 17Avatar of Battle

Resistance to nonmagical bludgeoning, piercing, and slashing damage means the cleric can wade into the thick of a battlefield and shrug off exactly the kind of punishment that used to end their turn early.

Swear the Oath

Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.

Forge a War Cleric