the AncientsPaladin Sacred Oath — D&D 5e
Oath of the Ancients paladins swear to the oldest kind of good — light and life against the dark, not because a law says so but because someone has to keep the world worth living in. It reads as the durable, defensive oath: less about hurting one target and more about outlasting everything the table throws at the party.
Sacred Oath spells
Bonus Spells
Always prepared, and they don't count against your prepared total.
Level by level
the Ancients Features
Level 3 — Channel Divinity: Nature’s Wrath
Spectral vines erupt to restrain a nearby creature — a battlefield-control option most other oaths simply don’t get.
Level 3 — Channel Divinity: Turn the Faithless
The second option turns fey and fiends to flee, a niche but real answer against the exact creature types this oath was written to oppose.
Level 7 — Aura of Warding
You and nearby allies take resistance to damage from spells — a passive that quietly wins fights against enemy casters without spending a single resource.
Level 15 — Undying Sentinel
Once per long rest, dropping to 0 HP instead leaves you standing at 1 — plus you stop aging, which is flavor but a beloved one.
Level 20 — Elder Champion
The capstone transformation adds regeneration each turn and forces enemies inside your aura to save with disadvantage against your spells and Channel Divinity — the tankiest ultimate in the class.
Swear the Oath
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Forge a the Ancients Paladin