the CelestialWarlock Otherworldly Patron — D&D 5e
Backed by an angel or another agent of the upper planes, the Celestial warlock is the rare pact that heals instead of only harming — a warlock who can genuinely keep a party alive without giving up the class’s eldritch bite.
Otherworldly Patron spells
Bonus Spells
Always prepared, and they don't count against your prepared total.
Level by level
the Celestial Features
Level 1 — Healing Light
You gain a small pool of healing dice you can spend as a bonus action to mend a nearby creature’s wounds, refreshing each long rest, alongside a couple of cleric-flavored cantrips.
Level 1 — Radiant Soul
You gain resistance to radiant and fire damage, your body having taken on a faint, protective glow from your patron’s light.
Level 6 — Celestial Flame
Whenever a healing spell of yours restores hit points, you can choose to instead have it sear the target’s enemies with a burst of radiant light, or add extra healing on top.
Level 10 — Radiant Visage
Once per day as a bonus action, you can shine with a burst of holy light that lets nearby allies recover a small amount of hit points each round for a short while.
Level 14 — Searing Vengeance
Once per long rest, if you would drop to 0 hit points, you can instead surge back up to a portion of your maximum, erupting in radiant light that sears anything standing near you.
Swear the Oath
Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.
Forge a the Celestial Warlock