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the CelestialWarlock Otherworldly Patron — D&D 5e

Backed by an angel or another agent of the upper planes, the Celestial warlock is the rare pact that heals instead of only harming — a warlock who can genuinely keep a party alive without giving up the class’s eldritch bite.

Class
Warlock
Type
Otherworldly Patron
Features
5
Feature levels
1 · 6 · 10 · 14
Bonus spells
10

Otherworldly Patron spells

Bonus Spells

Always prepared, and they don't count against your prepared total.

Level by level

the Celestial Features

Level 1Healing Light

You gain a small pool of healing dice you can spend as a bonus action to mend a nearby creature’s wounds, refreshing each long rest, alongside a couple of cleric-flavored cantrips.

Level 1Radiant Soul

You gain resistance to radiant and fire damage, your body having taken on a faint, protective glow from your patron’s light.

Level 6Celestial Flame

Whenever a healing spell of yours restores hit points, you can choose to instead have it sear the target’s enemies with a burst of radiant light, or add extra healing on top.

Level 10Radiant Visage

Once per day as a bonus action, you can shine with a burst of holy light that lets nearby allies recover a small amount of hit points each round for a short while.

Level 14Searing Vengeance

Once per long rest, if you would drop to 0 hit points, you can instead surge back up to a portion of your maximum, erupting in radiant light that sears anything standing near you.

Swear the Oath

Everything on this page travels with you — class and subclass arrive pre-filled. One click from build to finished character.

Forge a the Celestial Warlock