Alarm1st-level Abjuration
A 1st-level abjuration spell for rangers and wizards. Can be cast as a ritual.
The card
Alarm
1st-level Abjuration · Ritual
Alarm
Components: V, S, M (a tiny bell and a piece of fine silver wire)
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.
A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.
An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.
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Usage
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Ranger · level 1 · pre-filled
Counsel
Alarm, Answered
What level spell is Alarm in 5e?
Alarm is a 1st-level abjuration spell, so casting it costs a 1st-level slot or higher.
What classes can cast Alarm?
Alarm appears on the ranger and wizard spell lists in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.
Does Alarm require concentration?
No. Alarm does not require concentration, so it runs alongside any concentration spell you already have up. Duration: 8 hours.
Can Alarm be cast as a ritual?
Yes. Alarm has the ritual tag, so it can be cast without expending a spell slot by taking an extra 10 minutes — provided your class has the Ritual Casting feature.
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