Dominate Monster8th-level Enchantment · Concentration
An 8th-level enchantment spell for bards, sorcerers, warlocks and wizards. Requires concentration, up to 1 hour.
The card
Dominate Monster
8th-level Enchantment
Dominate Monster
Components: V, S
You attempt to beguile a creature that you can see within range. It must succeed on a wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.
While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Each time the target takes damage, it makes a new wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.
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Usage
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Bard · level 15 · pre-filled
Counsel
Dominate Monster, Answered
What level spell is Dominate Monster in 5e?
Dominate Monster is an 8th-level enchantment spell, so casting it costs a 8th-level slot or higher.
What classes can cast Dominate Monster?
Dominate Monster appears on the bard, sorcerer, warlock and wizard spell lists in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.
Does Dominate Monster require concentration?
Yes. Dominate Monster requires concentration (up to 1 hour), so it ends if you cast another concentration spell, or if you fail a Constitution save after taking damage.
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