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Phantom Steed3rd-level Illusion

A 3rd-level illusion spell for wizards. Can be cast as a ritual.

Level
3rd
School
Illusion
Casting Time
1 minute
Range
30 feet
Duration
1 hour

The card

Phantom Steed

3rd-level Illusion · Ritual

Phantom Steed

Casting
1 minute
Range
30 feet
Duration
1 hour

Components: V, S

A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.

For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.

Bringing it to the table

Usage

Available toWizard

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Forge a Wizard with Phantom Steed

Wizard · level 5 · pre-filled

Counsel

Phantom Steed, Answered

What level spell is Phantom Steed in 5e?

Phantom Steed is a 3rd-level illusion spell, so casting it costs a 3rd-level slot or higher.

What classes can cast Phantom Steed?

Phantom Steed appears on the wizard spell list in the SRD. Subclasses that draw from the wizard list, such as the Arcane Trickster and Eldritch Knight, can also gain access.

Does Phantom Steed require concentration?

No. Phantom Steed does not require concentration, so it runs alongside any concentration spell you already have up. Duration: 1 hour.

Can Phantom Steed be cast as a ritual?

Yes. Phantom Steed has the ritual tag, so it can be cast without expending a spell slot by taking an extra 10 minutes — provided your class has the Ritual Casting feature.

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